Beat Bully is an interactive experience that uses embodiment, psychology, and shifts in perspective to defy reality while striving to make the player feel, think, and take action. Whether it is picking up a phone to call for help or punching out cyberbullying, the player learns adaptive behaviors in VR so they can apply them outside of VR. For the player who experiences bully as a bystander, Beat Bully shifts the perspective to foster more understanding while empowering the player to take action against bullying. What would they do if they could be part of the solution?
The vertical slice submitted represents the hallway and locker levels in the middle of the experience. Whether it is picking up a phone to call for help or punching out cyberbullying, the player learns adaptive behaviors while immersed in a fun experience that fosters learning and increased agency in the player while they are having fun. Through the convergence of technology, storytelling, psychology, and education, we can have a transformative social impact that scales and pushes the medium's boundaries.
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